Expert Global Taiko Showdown
Restrictions
There are no rank restrictions or country restrictions. Any osu!taiko player who has not been restricted within the past 12 months will be allowed in this tournament. The osu! support reserves the right from removing any player from the tournament following the screening phase.
Dates
Registration Phase
May 3rd until May 17th.
Screening phase
May 17th until May 24th.
Qualifiers
May 30th until May 31st.
Group Stage
June 6th until June 7th.
Round of 32 + Loser's Bracket Round 1
June 13th until June 14th.
Round of 16 + Loser's Bracket Round 2
June 20th until June 21st.
Quarterfinals + Loser's Bracket Round 3 and 4
June 27th until June 28th.
Semifinals + Loser's Bracket 5 and 6
July 4th until July 5th.
Winner's Bracket Finals + Loser's Bracket Finals and Grand Finals
July 11th until July 12th.
Grand Finals
July 18th until July 19th.
Registration
Please click on the Register button above after you've logged in with your osu! account, then click on the Discord button to join the server of our tournament. Joining the Discord is mandatory to play in this tournament, and you will be removed from the tournament if you don't do so.
Prizes
General Rules
- This tournament is a 1v1 double-elimination tournament.
- All players will first play in the qualifiers stage, then the top 64 players will be playing in a group stage, followed by a double-elimination bracket.
- The scoring system that will be used is Score V2.
- Any members of staff apart from the Hosts, Mappool Selectors, and Referees are allowed to play.
- Players and staff members must have read this ruleset entirely. (and we will assume you did so throughout the tournament)
- Players who are on this blacklist, only those noted on the "Kasumii's Blacklist" tab, are not permitted entry in this tournament until the designed date on the spreadsheet.
- All participants must stay respectful and keep a proper attitude. Not following this rule can result in a ban/blacklist from the tournament. This rule concerns all the staff as well.
- Any rule changes or unexpected occurrences will be announced in the thread and in the Discord server.
Stage Regulations
- There are eight stages in the 1v1 tournament, the Qualifiers, the Group Stage, the RO32, the RO16, the Quarterfinals, the Semifinals, the Finals, and the Grand Finals.
- Players will be seeded with the average of their ranks on each map during the Qualifiers round.
- Players will be drawn in 16 groups of 4 players during a drawing show which will happen on Sunday May 31st.
- In the Group Stage all the players from each group will face each other. The best 2 teams get out of their group.
- Rankings of each group are determined by sorting the results of each players's performance in the following priority:
- Most matches won.
- Highest (number of beatmaps won - number of maps lost) score.
- Most beatmaps won.
- Winner of the match played previously between the tied players.
- In Group stage, 'Win by default' will be considered as win by 5:0, +1.0 score difference ratio.
- The winning condition for each stage are listed below:
- Group Stage, Round Of 32, Round Of 16: Best-Of-9 (First to 5 points)
- Quarterfinals: Best-Of-11 (First to 6 points)
Semifinals, Finals, and Grand Finals: Best-Of-13 (First to 7 points)
Qualifiers Regulations
- During this round there will be multiple lobbies available at various hours.
- A private match will be created and players will be invited into the lobby when it's their time. Make sure you're online at this time.
- There are no warmups.
- Seeding will be made with the average rank of each player on each map.
- Maps will be played twice in a row during the lobby. The best run will be taken into account for the ranking.
- Only the 64 best players will continue on to the bracket stage.
Mappool Instructions
- There will be 1 mappool for each of the following: Qualifiers, Group Stage, Round of 32, Round of 16, Quarterfinals, Semifinals, Finals, and Grand Finals.
- The Loser's Bracket will play on the same pool as the Winner's bracket of the same weekend.
- The Qualifiers pool will be different from all the other rounds, as it will have a format of 2 NoMod maps, 1 Hidden map, 1 HardRock map, 1 DoubleTime map.
- Each mappool consists of 6 brackets: NoMod, Hidden, HardRock, DoubleTime, FreeMod, and Tiebreaker.
- The mappools from Group Stage until Round of 16 will have 14 maps each. The quarterfinals mappool will have 15 maps. The mappools from Semifinals until Grand Finals will have 19 maps.
- The size of the NoMod bracket will be of 4 in Group Stage until Round Of 16, it will be of 5 in Quarterfinals, and it will be of 6 in Semifinals until Grand Finals.
- The size of the Hidden, Hard Rock, and Double Time will be of 2 from Group Stage until Quarterfinals, and it will be of 3 from Semifinals until Grand Finals.
- The size of the FreeMod pool will be of 3 during the rest of the tournament.
- The FreeMod pool is played with FreeMod activated. Every player HAS to pick Hidden, HardRock or both.
- The Tiebreaker is played under FreeMod conditions but it is not necessary to enable mods.
- The mappool for each stage will be showcased a week before.
Scheduling Instructions
- Every stage will be held during the weekend. (it is however allowed to schedule on another day if no good time is found during the weekend and a referee is available)
- We will try to schedule as best as possible to fit with the timezones. The schedule will be released the previous weekend of each stage.
- Reschedules will only be considered if both players agree to a time, this needs to be done and notified to the tournament staff before Thursday at 23:59 UTC in that particular week when your match takes place.
Match Regulations
- A private lobby will be created 10 minutes before your match by a referee. Both players will be invited into the room when it's match time.
- If no staff or referee is available the match will be postponed.
- If one of the players is late, the maximum time the match can be postponed is 10 minutes.
- There is no penalty for not joining the room instantly after match time as long as it's within the postponed time.
- If neither of the players are in the lobby after 10 minutes, the highest seeded player will advance.
- The match will be played as Head to Head and ScoreV2 and the name of the room must be: "EGTS 2020: (Player Red) vs (Player Blue)".
- Each player is allowed one warm-up but it must be below 4 minutes.
- If a player takes more than 2 mins to decide on a warm-up the referee will be skipping It.
- Each player has to ban one beatmap to be selected from the pool (apart from Tiebreaker). These beatmaps are not allowed to be picked by any player in the entire match.
- Each player will roll with the command "!roll" in the chat.
- The player with the highest roll bans second and picks first. The player with the lowest roll bans first and picks second.
- Each player has 2 mins to announce their ban. If they didn't tell the referee by that time the ban will be made with a roll.
- Beatmap selection will then alternate between each player selecting a beatmap out of the map pool.
- Players may pick freely from any bracket.
- Players will have 2 minutes to pick a beatmap and 2 minutes to get ready. If a player didn't tell their pick before the end of the timer the map will be picked with a roll. And if players do not get ready before the end of the roll, the match will be started, no matter what.
- If a player disconnects between the beatmaps, the match can be delayed 10 minutes at maximum. This delay can only be applied once.
- If a player disconnects after 30 seconds, they get treated as if they lost the map.
- Disconnects within 30 seconds after beatmap begin can be rematched. This is only allowed once per player.
- Failed players' scores do count.
- If the beatmap ends in a draw the game will be nullified and the map will be replayed. If it does end in a tie again, the map will be nullified again, and the player who picked it will have to pick another map.
In case of a tie in points (example: 4-4 in BO9) the tiebreaker is selected.